Base live

INK/WAR

One token, two factions, one pressure line settled by contract.

ROUND 0SYNCINGIDLE
Capture target0 INK

Current campaign ends only when a resolved batch crosses this line.

Red deployed0 INK

Committed red pressure. New attacks wait inside the countdown window before commit.

Blue deployed0 INK

Committed blue pressure. The canvas reads the same indexer data.

Not a poll. A pressure war.

Players deploy INK to red or blue. The contract keeps score, the indexer publishes the front line, and every memo becomes part of the public battle record.

A red and blue tactical territory map with pressure vectors

Conquest only

No quiet reset. No pause refund. A campaign settles when one side crosses target after the pending batch matures.

Public messages

Attack memos are emitted onchain and decoded into War Room transmissions by the indexer.

Self-service claims

Winners claim principal plus prize assets. Losers claim 90% INK. The project does not manually pay players.

A dark war-room evidence panel showing abstract onchain receipts and red blue signal lanes

Chain evidence stays close.

Use these links to inspect the currently configured contracts on Base.

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