Current campaign ends only when a resolved batch crosses this line.
Base live
INK/WAR
One token, two factions, one pressure line settled by contract.
Committed red pressure. New attacks wait inside the countdown window before commit.
Committed blue pressure. The canvas reads the same indexer data.
Not a poll. A pressure war.
Players deploy INK to red or blue. The contract keeps score, the indexer publishes the front line, and every memo becomes part of the public battle record.

Conquest only
No quiet reset. No pause refund. A campaign settles when one side crosses target after the pending batch matures.
Public messages
Attack memos are emitted onchain and decoded into War Room transmissions by the indexer.
Self-service claims
Winners claim principal plus prize assets. Losers claim 90% INK. The project does not manually pay players.

Chain evidence stays close.
Use these links to inspect the currently configured contracts on Base.